# watch-glance.screen CocotteAI on Apple Watch / Vision Pro. Implements [brief AB](./AB-watch-vision-pro.brief.md). The watch-form-factor reduction of chat-home — what survives compression to a wrist-glance and a 3-second interaction window. Voice: hearth on receipts, plain on alerts. ## Layout (Apple Watch Series 10, 49mm rendering) ``` ┌─────────────────────────┐ │ ⌚ 2:14 │ Watch top bar (system) ├─────────────────────────┤ │ │ │ 🟢 simmering │ ambient state (1 char + word) │ │ │ Bumped Tryst 11:02 │ most recent receipt (1 line) │ ↶ undo │ single-tap undo affordance │ │ │ ─── ─── ─── │ │ │ │ 3 wait │ pending count │ 📥 │ tap → open inbox (handoff to iPhone) │ │ └─────────────────────────┘ ``` Vision Pro variant: same content surfaces in a translucent glassmorphic panel pinned to the user's left peripheral, with eye-gaze + pinch-to-confirm replacing Watch taps. ## What survives compression The Watch shows only: - **Cocotte state**: one of `simmering` (idle good) / `working` (action in progress) / `paused` / `failed` — represented as a single emoji + word. - **One receipt**: most-recent ambient receipt with one-tap undo (30s window per F §F4). - **Pending count**: number of things waiting for Quinn, with a glyph that opens iPhone handoff to the relevant inbox/approval surface. Everything else (chat composition, full approval cards, drawers, settings) is **explicitly NOT on the Watch** — those operations need a phone. ## Complications (Watch face widget) - **Corner complication**: Cocotte state emoji + pending count. - **Modular complication**: state + most-recent receipt one-liner. - **Rectangular complication**: state + receipt + pending count. Complications refresh every 5 minutes minimum (Watch power budget); push when high-stakes events fire. ## States 1. **Simmering (idle good)** — green dot + "simmering" + most recent receipt. 2. **Working** — yellow dot + "working: drafting" + the action being drafted. 3. **Paused** — orange dot + "paused" + "resumes 14:49". 4. **Failed** — red dot + "needs you" + brief failure copy. Tap → iPhone handoff (failed actions don't resolve on Watch). 5. **Pending high-stakes** — pulses; haptic on arrival; tap → iPhone handoff to approval card. 6. **Offline** — grey dot + "offline" + last-synced timestamp. 7. **Kill-switch armed** — full red glyph + "all paused"; tap → iPhone unlock-and-confirm. 8. **Sleep / Always-On Display** — minimal state emoji only; receipts hidden until wake. ## Interactions - **Tap state dot** → cycles through any unread receipts (rotates one-by-one). - **Tap "↶ undo"** → undoes the receipt's action (30s window); confirmation haptic. - **Tap "3 wait"** → triggers handoff to iPhone CocotteAI scoped to pending-approvals. - **Long-press anywhere** → toggle kill-switch armed state with double-tap confirm (the only meaningful Watch-side stop). - **Digital Crown spin** → scroll between receipt + state + pending sections. - **Vision Pro: eye-gaze + pinch on receipt** → expand into a floating card with full content; pinch-undo to dismiss. ## Edge cases - **Multiple receipts queued** — Watch cycles through one per tap; chip shows "1 / N." - **Receipt undo while iPhone is locked** — undo still committed; phone shows the receipt-undo result on next unlock. - **Watch offline + iPhone reachable** — Watch defers all state through iPhone via standard Watch sync. - **No iPhone paired** (cellular Watch standalone) — degraded mode: state + receipts work; pending count tappable opens "Open this on iPhone when you're back" placeholder. - **Accessibility / VoiceOver** — full text read; state announced as "Cocotte is {state}." Undo affordance announced separately. - **Reduced motion** — no pulse on high-stakes; haptic-only. ## Related - [Brief AB](./AB-watch-vision-pro.brief.md) — parent. - [chat-home.screen.md](./chat-home.screen.md) — the full-iPhone analog; Watch is a compression of this. - [Brief E](./E-cross-platform.brief.md) — cross-platform variants context. - [Brief K §K5](./K-safety-blocklist.brief.md) — Watch kill-switch entry. - [Brief F §F4](./00-system-visual-system.md) — haptic + motion spec. ## Out of scope - Watch-side chat composition (defer; potentially never — composing on Watch is wrong-shaped). - Watch standalone (no iPhone) primary surface (defer; treat as degraded mode at P0). - Vision Pro full-immersion mode (defer; AR-glance only at P0).