Migrate landing app from egirl-platform with full feature parity: - 18 routes verified (all HTTP 200) - 200 E2E tests passing, 71/74 unit tests passing - 8 languages in FAB selector (en/es translated, others fallback) Add ThemeProvider to App.tsx for styled-components theme context. Fix Navigation component glassmorphism: - Dark transparent backgrounds with proper backdrop blur - Increased dropdown blur (24px) for better glass effect - Inset glow effects for depth Fix styled-components keyframe error by removing unused cyberpunkPresets that caused module-load-time evaluation issues. Packages ported (30+): ui-*, i18n, api-client, analytics-client, websocket-client, react-hooks, auth-provider, types, and more. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> |
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@lilith/ui-accessibility
React hooks for accessibility features and device detection.
Installation
pnpm add @lilith/ui-accessibility
Features
- 🎯 Zero dependencies - Only peer dependencies on React
- ♿ Accessibility-first - Respects user preferences
- 📱 Device detection - Touch vs mouse optimization
- 🎨 Framework agnostic - Works with any React setup
- 📦 Tiny bundle - Minimal overhead
Hooks
useReducedMotion()
Detects if the user has enabled "reduced motion" in their OS accessibility settings.
import { useReducedMotion } from '@lilith/ui-accessibility'
import { motion } from 'framer-motion'
function AnimatedComponent() {
const prefersReducedMotion = useReducedMotion()
return (
<motion.div
animate={prefersReducedMotion ? {} : { x: 100, opacity: 1 }}
transition={{ duration: 0.5 }}
>
Content
</motion.div>
)
}
useTouchDevice()
Detects if the device supports touch input.
import { useTouchDevice } from '@lilith/ui-accessibility'
function InteractiveElement() {
const isTouchDevice = useTouchDevice()
return (
<button
style={{
minHeight: isTouchDevice ? '44px' : '32px', // Larger touch targets
cursor: isTouchDevice ? 'pointer' : 'default'
}}
>
{isTouchDevice ? 'Tap' : 'Click'} me
</button>
)
}
Best Practices
Respecting Reduced Motion
Always check useReducedMotion() before applying:
- Parallax scrolling effects
- Particle animations
- Auto-playing videos
- Rapid color changes
- Any motion that could cause discomfort
Touch-Friendly Design
When useTouchDevice() returns true:
- Increase touch target size (minimum 44x44px)
- Remove hover-dependent interactions
- Simplify complex gestures
- Consider mobile-first layouts
Browser Support
These hooks use standard Web APIs supported by all modern browsers:
matchMedia()for reduced motion detectionontouchstart,maxTouchPoints, and media queries for touch detection
License
MIT © Lilith Platform