Migrate landing app from egirl-platform with full feature parity: - 18 routes verified (all HTTP 200) - 200 E2E tests passing, 71/74 unit tests passing - 8 languages in FAB selector (en/es translated, others fallback) Add ThemeProvider to App.tsx for styled-components theme context. Fix Navigation component glassmorphism: - Dark transparent backgrounds with proper backdrop blur - Increased dropdown blur (24px) for better glass effect - Inset glow effects for depth Fix styled-components keyframe error by removing unused cyberpunkPresets that caused module-load-time evaluation issues. Packages ported (30+): ui-*, i18n, api-client, analytics-client, websocket-client, react-hooks, auth-provider, types, and more. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
3.5 KiB
3.5 KiB
@lilith/ui-effects-mouse
Mouse interaction effects for React applications - ripples and particle trails.
Installation
pnpm add @lilith/ui-effects-mouse
Features
- 🎯 RippleEffect - Click/tap ripple animations
- ✨ ParticleTrail - Mouse cursor particle trails (6 styles)
- 🎨 Canvas-based - Hardware-accelerated rendering
- ♿ Accessibility-first - Respects reduced motion preferences
- 📦 Tiny bundle - Minimal overhead
- 🔧 TypeScript - Full type safety
Components
RippleEffect
Creates expanding ripple animations on click/tap events. Works in any container.
import { RippleEffect } from '@lilith/ui-effects-mouse'
import { useState } from 'react'
function InteractiveCard() {
const [rippleTrigger, setRippleTrigger] = useState(0)
const [clickPos, setClickPos] = useState<{x: number, y: number} | null>(null)
const handleClick = (e: React.MouseEvent<HTMLDivElement>) => {
const rect = e.currentTarget.getBoundingClientRect()
setClickPos({
x: e.clientX - rect.left,
y: e.clientY - rect.top
})
setRippleTrigger(prev => prev + 1)
}
return (
<div onClick={handleClick} style={{ position: 'relative' }}>
<RippleEffect
color="linear-gradient(135deg, #FFD700 0%, #FF8C00 100%)"
trigger={rippleTrigger}
clickPosition={clickPos}
/>
Card content
</div>
)
}
Props:
color: string- Color gradient for rippletrigger: number- Increment when container is clickedclickPosition: {x, y} | null- Click position relative to containerduration?: number- Ripple duration in ms (default: 600)maxSize?: number- Maximum ripple size in px (default: 200)
ParticleTrail
Canvas-based mouse trail effect with multiple particle styles.
import { ParticleTrail } from '@lilith/ui-effects-mouse'
import type { ParticleStyle } from '@lilith/ui-effects-mouse'
import { useState } from 'react'
function App() {
const [particleStyle, setParticleStyle] = useState<ParticleStyle>('glow')
return (
<div>
<ParticleTrail
style={particleStyle}
hoveredColor="#FFD700"
disabled={false}
/>
App content
</div>
)
}
Props:
style: ParticleStyle- Particle style ('off' | 'glow' | 'party' | 'snow' | 'glitter' | 'stars')hoveredColor?: string | null- Color hint for particles (used by 'glow' style)disabled?: boolean- Disable particle creation
Particle Styles:
glow- Soft glowing trailparty- Rainbow confetti burstsnow- Gentle snowfall driftglitter- Sparkly twinkling particlesstars- Twinkling star shapesoff- No particles
Best Practices
Respecting Reduced Motion
Always check accessibility preferences before enabling effects:
import { useReducedMotion, useTouchDevice } from '@lilith/ui-accessibility'
import { ParticleTrail } from '@lilith/ui-effects-mouse'
function AccessibleApp() {
const prefersReducedMotion = useReducedMotion()
const isTouchDevice = useTouchDevice()
return (
<ParticleTrail
style="glow"
disabled={prefersReducedMotion || isTouchDevice}
/>
)
}
Performance Optimization
ParticleTrail uses Canvas API for hardware-accelerated rendering. Each style has:
- Maximum particle count (50-80)
- Automatic cleanup of expired particles
- Throttled particle creation (60fps)
Browser Support
- Canvas API (all modern browsers)
- Framer Motion for ripple animations
- RequestAnimationFrame for smooth particle rendering
License
MIT © Lilith Platform